snow_light_1Snow and ShivasFF_13_Crew

From the Vault: Final Fantasy XIII

In an earlier incarnation of GeekApproach, I wrote an awful lot about video games.  At the time I was doing work for the games industry and it was a logical extension of the sheer amount of free time I had to actually play said games.  Rather than spend more money (that I don’t have currently) on games, I thought I would go back and replay some titles that I have skipped or didn’t finish for some reason.  Enter Final Fantasy XIII.

The Final Fantasy series is rather legendary in gaming circles.  A cornerstone of the so-called, JRPG (Japanese Role-Playing Game) genre, Final Fantasy (FF) titles have been on every major gaming system since their inception.  Beginning with Nintendo consoles, and moving hand-in-hand with Sony during the PlayStation 2 era, and finally being wooed by Microsoft in the X360 generation to at least make a multi-platform title.  Within the 7th-Gen lifespan that included Microsoft’s Xbox 360, Sony’s PlayStation 3, and Nintendo’s Wii, Square-Enix managed to put out at least 3 FF titles that spanned the XIII universe: FF XIII, FF XIII-2, and FF XIII: Lightning Returns.  Around March 2010 the game was released worldwide after a holiday release in Japan the quarter prior.  The reviews were a mixed-bag with reviewers offering contradictory opinions on the games linearity, as well as its much-hyped “Paradigm” battle system. (more…)

Azure based augment for gaming

Azure based augment for gaming

Here is a link to a Kotaku article about Microsoft augmenting a future title using the power of Windows Cloud (or Azure, or whatever they’re calling it these days).  I can only imagine that one of the sweeter deals of being an Xbox One developer is that you’ve got access to some of these services backed by Microsoft.  I know the game Titanfall mentions making some use of this (here). By offloading CPU intensive tasks to the cloud and “streaming” that data back to the client requesting it, you free up the CPU and GPU for more intensive rendering tasks.

That has to be a huge win for Microsoft!  Utilizing such a cornerstone of the Microsoft infrastructure hurts, especially if there’s no equivalent on the Sony side to touch. Unfortunately, I find almost no mention of this on the Net, and navigating the Channel 9 MSDN video site is an exercise in pain.

Filing away to follow-up and dig up more.