I’m sure you can read up elsewhere on the interwebs about some of the more critical features of the upcoming iPhone OS4 release. What I’d really like to concentrate on is a new clause that I signed yesterday involving development and use of 3rd-party IDE’s or non ObjC languages. The critical portion is reproduced here:
This ends Adobe’s attempt to become a bit more relevant in the web space and I honestly feel a bit sorry for them. Flash has enjoyed being the king of the web for so long they’ve grown a bit complacent. However, if someone tried to convince me 5 years ago that the next battleground would be in the mobile device space and that Apple (ha!) would be on the forefront I would’ve laughed.
So, back to the changes in the dev agreement. My girlfriend’s cousin is currently a Java developer and has been dabbling a bit in iPhone dev, but only through a middle-ware tool called AlcheMo or Flash’s upcoming CS5. This has been his only expsoure to the OS because it would be a challenge for him to learn ObjC this late in the game– in his defense, he didn’t start out as a C programmer so I can understand a bit of his frustration. It isn’t as though he’ll be unable to develop for the iPhone, but he’ll need to do so: a) using a Mac and b) using XCode. As someone who started from the ground up one of these is a bit of a financial investment which is why I started with a Hackintosh.
On the flip side Apple is doing what they’ve always done: encourage shift to their platform. I’m more than happy to develop on a Mac and use one as my primary machine day to day. However the work that I do does occasionally require Windows so I will dual-boot.