Azure based augment for gaming

Azure based augment for gaming

Here is a link to a Kotaku article about Microsoft augmenting a future title using the power of Windows Cloud (or Azure, or whatever they’re calling it these days).  I can only imagine that one of the sweeter deals of being an Xbox One developer is that you’ve got access to some of these services backed by Microsoft.  I know the game Titanfall mentions making some use of this (here). By offloading CPU intensive tasks to the cloud and “streaming” that data back to the client requesting it, you free up the CPU and GPU for more intensive rendering tasks.

That has to be a huge win for Microsoft!  Utilizing such a cornerstone of the Microsoft infrastructure hurts, especially if there’s no equivalent on the Sony side to touch. Unfortunately, I find almost no mention of this on the Net, and navigating the Channel 9 MSDN video site is an exercise in pain.

Filing away to follow-up and dig up more.

Can Xbox One Be a Trojan Horse to Lure Developers? | Re/code

Can Xbox One Be a Trojan Horse to Lure Developers? | Re/code

Microsoft disclosed Wednesday that it plans to make it possible for developers to write a single program that can work across Windows, Windows Phone and, yes, the Xbox [One].

Dig it.  Can I predict another Microsoft purchase?  They’ll buy Xamarin which makes a great set of tools that integrate with Visual Studio to allow you to truly target one API and make it run on multiple devices.  My only gripe will be if they limit individual functionality on a per-device basis.

Can Xbox One Be a Trojan Horse to Lure Developers? | Re/code.